The #1 community for building and launching apps

Build & launch your first app to both stores
in 60 days.

Build & launch your first app in 60 days to the Apple & Android stores. Step-by-step checklists, build guides, sales tactics, and a room of builders.

No coding needed ยท New build guides weekly

Join the club only $9/month
1,200+
members
88
lessons
Weekly
builds & tactics
69
build prompts

Founded by

Apple App StoreGoogle PlayExpo
#1 COMMUNITY FOR BUILDING APPS LAUNCH IN 60 DAYS APPLE + ANDROID STORES STEP-BY-STEP CHECKLISTS 69 BUILD PROMPTS FOUNDING PRICE - $9 / MONTH FORBES 30 UNDER 30 + YC ALUM #1 COMMUNITY FOR BUILDING APPS LAUNCH IN 60 DAYS APPLE + ANDROID STORES STEP-BY-STEP CHECKLISTS 69 BUILD PROMPTS FOUNDING PRICE - $9 / MONTH FORBES 30 UNDER 30 + YC ALUM

Before and After the Club

This is what changes when you have a real system for building and shipping an app.

Before

Told you need to learn Swift or Kotlin for months first

After

Type English, Claude Code writes the native app

Before

Quoted $5-10K for a developer, sight unseen

After

A real, working app on your phone this week

Before

Building first, then finding out nobody wanted it

After

Validate demand before you write a single screen

Before

Rejected by Apple with no idea why

After

The 4.3 rulebook plus the Rejection-Fix Vault

Before

Stuck in Google Play review for weeks

After

The 12-tester closed-test system, solved with the club

Before

App live, buried, zero downloads

After

The ASO keyword system that finds the open search gaps

Before

YouTube tutorials that contradict each other

After

69 build prompts and 124 diagrams, in order

What's inside

Step-by-step build checklists and guides for every lesson, 69 copy-paste build prompts, AI design mockups, sales tactics for your App Store page, a RevenueCat paywall setup, the Rejection-Fix Vault, and a room of builders shipping alongside you.

88

Lessons

12 modules, idea to live

12

Modules

From first app to a launch machine

69

Build prompts

One copy-paste prompt per build step

124

Diagrams

One teaching visual per lesson

7-day

First-app sprint

A working app on your phone in a week

1,200+

Members

A community of builders shipping to the App Store

2 stores

One build

Apple and Google from one codebase

$9

Per month

Cancel anytime

Everything you'll learn

The full course - from validating your idea to live on both stores and growing

Contents - what you will learnNo. 01 - 30
  1. 01Validate an idea before you build
  2. 02AI mockups Claude Code builds from
  3. 03Build prompts that write the app
  4. 04RevenueCat paywall that takes money
  5. 05The 12-tester closed-test system
  6. 06Ship-safe security before you launch
  7. 07Both stores from one Expo codebase
  8. 08The Rejection-Fix Vault
  9. 0969 copy-paste build prompts
  10. 10Weekly operating rhythm
  11. 11Scale one launch into a machine
  12. 12Design every screen with AI
  13. 13Claude Code writes native code
  14. 14EAS build and submit, no Mac
  15. 15The Apple 4.3 rulebook
  16. 16Supabase auth and row-level security
  17. 17Fast building for limited hours
  18. 18ASO keyword research that finds gaps
  19. 19Your first app in 7 days
  20. 20App store screenshots that convert
  21. 21Over-the-air updates after launch
  22. 22Privacy and compliance, done right
  23. 23Beat the #1 Apple rejection reason
  24. 24One EAS command to both stores
  25. 25An app store listing that ranks
  26. 26The Builder Quiz - find your lane
  27. 27Come up with an app idea that works
  28. 28Apple App Store vs Google Play
  29. 29Keep 85% with the 15% program
  30. 30Turn building into recurring revenue
New build prompts and tactics added as the tools and stores change

Real launches

Builders who used the App Store Launch Club system to describe it, build it, and ship it to both stores.

First app
"Had a real, working app on my phone by the end of week one. My first time ever building anything and Claude Code wrote it."

Marcus T.

Passed review
"Apple rejected me on 4.3 the first time. Opened the Rejection-Fix Vault, made the change, and got approved on the resubmit."

Danielle R.

Cleared closed test
"Was dreading Google's closed test but the 12-tester system had me covered. The club was my tester pool and I cleared it in 14 days."

Kevin M.

Paywall wired
"Wired the RevenueCat paywall in an afternoon following the flow. Free trial and subscription both worked before I submitted."

Priya S.

Both stores
"Shipped to both stores from one codebase with a single EAS command. Still can't believe I didn't need a Mac."

Tori L.

No developer
"Left the idea of hiring a $8K developer behind. Built the whole thing myself with the prompts and shipped it."

Andre W.

No code needed
"Zero coding background and I have a live app on the App Store. The build prompts really do write the app for you."

Bethany K.

First 100 downloads
"Passed my first 100 downloads this week. The ASO keyword system got me found instead of buried."

Ray P.

Day-1 win
"Joined on a Sunday, had the build machine set up Monday, first screens running Tuesday. Momentum from day one."

Monica H.

App in a week
"Validated my idea, designed the screens with AI, and had a working app in a week using the exact steps. Felt almost too smooth."

Chris D.

Finally clicked
"I'd been stuck on 'how do people even build apps' for months. The 88 lessons in order finally made it click."

Gabriela V.

Time saved
"The AI mockups meant Claude Code had a real blueprint. Cut my build time way down versus guessing at screens."

Sam O.

Rejection vault
"The Rejection-Fix Vault alone was worth the membership. Every reject I hit already had the exact fix waiting."

Nina F.

Early wins
"Two working prototypes in my first two weeks. Small steps but they're stacking up faster than I expected."

Derek J.

Accountability
"Posting my build goals in the group keeps me shipping instead of tinkering forever. The accountability is real."

Lauren B.

Real community
"The people here actually answer questions. Got unstuck on my EAS setup in one thread."

Omar A.

Unstuck
"Was stuck on why my app kept getting rejected. One thread on my privacy answers and it turned around."

Jess N.

Joined fast
"Signed up the same night I found it. Wish I'd started building months ago, honestly."

Tyler C.

Community value
"For nine bucks a month the prompts and feedback are a no-brainer. Easily the best money I spend."

Renee G.

Second app
"Shipped my first app, then used the same pipeline to start a second. It really does turn into a repeatable machine."

Marcus E.

Proof in numbers

App Store Launch Club is a structured 12-module course and a community for anyone who wants to describe an app in plain English, build it with Claude Code, and ship it to the Apple App Store and Google Play. The curriculum walks you through validating your idea, designing screens with AI, building with Claude Code, wiring a RevenueCat paywall, passing Apple review and Google's closed test, and submitting to both stores with EAS - with 69 copy-paste build prompts that tell you exactly what to type at every step. Updated every week with new prompts and tactics.

1,200+
Members
88
Lessons across 12 modules
69
Build prompts
#1
Community for first-time app builders

The best way to ship your first app to the App Store

How App Store Launch Club compares as a course and community for builders - versus random YouTube advice, hiring a developer, and figuring it out alone.

App Store Launch ClubYouTube tutorialsHiring a developerFiguring it out alone
Low cost to start
Learn at your own pace
Structured, step-by-step course
Active community of builders
Feedback on your build and submissionCase by case
69 copy-paste build prompts
Rejection-Fix Vault for Apple and Google
Ships to both stores from one codebaseExtra cost

Already building?

Go from one scattered launch to a repeatable app machine.

Go deeper - master the ASO keyword system, the RevenueCat paywall, the EAS pipeline, and the weekly operating rhythm that turns one launch into a machine. You do not need the basics - you need depth. Master the ASO keyword system, the RevenueCat paywall, the EAS pipeline, and the weekly rhythm that turns one launch into a repeatable machine.

Get instant access

The ASO keyword system that finds open search gaps

RevenueCat paywalls wired and tuned for real revenue

One EAS pipeline that ships every app to both stores

The weekly operating rhythm - build, submit, update, repeat

Learn from a Forbes 30 Under 30 + Y Combinator alum

Meet the person teaching you to launch an app

David Iya is a Forbes 30 Under 30 honoree and Y Combinator alumnus who built App Store Launch Club to teach the exact system for taking an app from idea to live in the Apple and Android stores in 60 days - with real checklists, build guides, and sales tactics, not theory.

Founded by

Apple App StoreGoogle PlayExpo

Questions, answered

Everything you need to know before joining App Store Launch Club.

How long until I have a real app?

The honest answer: it depends on your idea's scope and the hours you put in - but the 7-day first-app sprint is designed to put a real, working app on your phone by the end of week one. It will not be on the stores yet, but it will be real and running. The full path targets both stores in 90 days or less. What the course does is remove the guesswork at every step with 69 copy-paste build prompts, so you spend your time building instead of decoding tutorials.

I have never built an app - can I still start?

Yes - the club is built specifically for this. The course starts from zero: setting up the Claude Code and Expo build machine, validating your idea, and the 7-day sprint that puts a working app on your phone. You describe the app in plain English and Claude Code writes the native code, so you never write code from scratch. Many members ship their first app with no coding background at all.

I have tried building an app before and gave up - how is this different?

The most common reasons people stall are getting lost in setup, hitting store rejections with no idea why, and building something nobody wanted. The course addresses all three: a sequenced set of build prompts so you always know the next move, the Rejection-Fix Vault for Apple and Google rejections, and a validation step before you build. If you tried before and got nowhere, it is almost always a process problem - which is fixable.

Do I need a Mac or a lot of money to start?

No Mac needed - EAS Build and Submit run in the cloud, so you build and ship to both stores from any computer. The build tools are low-cost to start, and the main costs are the Apple Developer and Google Play developer fees, which the course flags up front so nothing surprises your budget. You validate your idea before spending on anything bigger.

What if I get stuck?

Post in the community. The culture is direct and practical - you will get a real answer from people who are building and shipping apps, not generic advice. Getting stuck is a normal part of building, and the most valuable thing the club provides is cutting the time you spend stuck on problems others have already solved. The club is also your tester pool for Google's closed test.

Why only $9 a month?

The decision to join should never be about the price. At $9 a month the question is always 'is this useful?' not 'can I afford to stay?' The price is intentionally low because the club should be the first place anyone goes when they decide to build and ship an app with Claude Code. Lock in $9 now - the price you join at is the price you keep, and it may go up for new members as the community grows. (Pricing is being finalized - confirm current tiers on the join page.)

Build & launch your first app in 60 days.

The #1 community for building and launching apps. Founding member pricing - lock in $9/month now.

Join App Store Launch Club ยท $9/month
Your first app live in 60 days or less Cancel anytime $10k developer